SEGAN

SEGAN docs

These pages are generated from the files that ship with SEGAN, so they always match the release. The same text is what your agent reads: the skill installs it into your repo, and the MCP server serves it as segan://workflow and segan://reference.

  • Workflow: how an agent sets up a game's audio, reads listen sheets, makes SFX and songs, and changes the sound over time.
  • Notation reference: kits, SFX, songs, segan.toml, commands, lint rules, build output, Godot.
  • Changelog: every release, and what forces a version bump.

Five-minute start

pip install "git+https://github.com/lukasgolino/segan.git@v0.1.0"
segan init audio --style chiptune   # segan.toml, BRIEF.md, SOUND.md, kits/chip.kit.yaml
cd audio
segan kit show                      # every instrument: previews/kits/chip.listen.png + WAVs
segan new sfx coin --preset coin --description "bright two-note pickup"
segan new song theme --key "A minor" --tempo 120 --description "exploration loop"
segan lint && segan preview coin theme
segan build                         # WAVs + manifest.json (+ Godot resources)

Sister library

PAGAN does the same for pixel art: sprites, tiles and 3D-rendered headings as text.

KILN does it for smooth, stylised 3D: models written as shapes that blend like clay, built into glTF and Godot scenes.